Beta: Organa

Beta: Organa (3x3)

Size:

3x3 (Medium)

Overall Terrain:

Sky Island

24 Hour Period:

Long

Stage Music:

Autumn Sky/ Womanheart

Overall Difficulty:

3

Stage Boss:

Fenril

City & Roshian Temple Information

Cities (8)

Hidden Cities (3)

Roshian Temples (3)

Buried Treasure (4)

Kaufa

Albaminch

RT #1: S of Baldella; on

1)

Slightly SW of R.T. #2;

Rebel Base

E of Elbul; on the island in

the SW corner peninsula

right below the cliff wall

Auglanna / Organa

between the tree patches

RT #2 (H): SE of Ohiba;

in the open area

Boss Castle

Denbi

at the very edge of land

2)

E of R.T. #2; on the

Baldella

NE of Ohiba; on the large

on the SE corner

tiny the island nearby

W of Wageel

island below the middle

RT #3 (H): S of Denbi; on

3)

NE of Auglanna; on

Elbul

mountain on the E side

the tiny island directly S

the medium sized island

SE of Mogand & N of

Moyare

 

smack in the middle

Auglanna

E of Auglanna & NE of

 

Chaos Gate!

Mogand

Ebul; on the more NE

 

Alpha: Muspelm

SE of Auglanna

island on the E side

 

NW of Baldella; on the

Ohiba (Shop)

 

 

other side of the cliff

NE of Kaufa

 

 

ledge near the edge of

Rugannah

 

 

the sky island

SW of Auglanna

 

 

 

Wageel

 

 

 

 

W of Kaufa

 

 

 

 

 

Stage Shop Wares

Ohiba

“HEAL” (Cure Stone)

700 Goth

“ALL HEAL” (Cure Ankh)

2,000 Goth

“REVIVE” (Ethereal Flute)

2,000 Goth

“JOKER” (Joker Tarot)

2,000 Goth

“CHARM” (Persuasion Spell)

50,000 Goth

These items are identical to what was available at the Muspelm shop, even down to the “CHARM” (Persuasion Spell)!  The only difference is there’s a “HEAL” (Cure Stone) instead of a “CURE” (Cure Potion).  You probably don’t need as many of these items because you filled up last stage, but here they are just in case.

 

Neutral Encounters

Cerberus
LV:
14
Cerberus

Demon
LV:
14
Demon

Iron Golem
LV:
15
Iron Golem

Mountains

Mountains

Shallows

All three of these classes could conceivably have a use for you, with the Iron Golem having the least. Actually, it’s actually not very useful at all!  The only way it could ever be any good is if you pumped it full of “HP POT.’s” (Vitality Potions), which does not a good character make.  You can have far more effective classes without needing so many items! You will find all three creatures constantly when moving through the small mountain ranges on this map.

 

Enemy Units
Different Types of Units:

7

Total Enemy Unit Deployed:

24

Enemy Level Threshold:

12 - 15

Unit# BE-1

The units deployed on this stage are not as bad as they were last stage. This stage can be used as a breather stage, so take advantage of it to maybe build up some of your less-used characters and units. The levels of the enemy characters may still be higher than your own, but the units are not as well made as they were last stage.  Again, be careful moving units with non-flyers in them along the edges...

 

Beat The Stage!

Prologue:  The ruler of this island is another Sky Knight, Fenril of Ice.  However, she was banished here by the Gods for her actions & interactions involved with humans.   She gave the Holy Sword to the humans against the will of the Gods. Flash forward to the present, and Fenril has been put under a spell by Rashidi , just like Slust was when you first showed up to Muspelm.  The wielder of her own weapon might be the best chance to free her from the incantation.........

Here’s a hint: the aforementioned Holy Sword is the “BRUNHILD” (Brunhild), which you happen to have!  Now, all you have to do is wake Fenril up from the funk that Rashidi has put her under, and she could possibly join you on your quest. Like Muspelm, this is a nice and easy stage, with no tricks or traps midway through.  Have at it!

Deployment Time!
This stage is a bit larger than the previous one land mass wise, so things are not quite as simple as before.  But still pretty easy.  As usual, the enemy units will make a pretty much straight line to your main base from theirs. To respond, you will want to have your toughest fighting units in the middle, and move them NW to greet them.  Your weaker weaker city liberating units can move along the edges. Any units that you send along the east side of the map are relatively safe, because the comp will have send them all the way across and then down, and by that time you should have them already intercepted. There are quite a bit of towns for such a small island, so you will need more city liberating units than last stage.  Send some west, and send some north as well.  Have some fighting units as escorts, of course. Have you Opinion Leader sit tight this time, unless you want to go and find the buried treasures off to the east nearby R.T. #2 with him, and other non-fighting tasks.

Step 1:  Very similar to last stage, only you have more of an expanse to move across without any friendly roads to help you.  The enemy flying units will be on you fast, so get ready for them.  If you liberate the town of Baldella before your other units have moved up far enough (like with Canopus or such unit right away), the enemy will start to send units to this town, so get ready for it. The other thing is that many of the units seem to be Opinion Leader “trackers” on this stage. What this means is that they will make it a priority to try and fight him/her above all else.  So, if you have him/her move too far out away from you other units, like to gather the items in the NE area of the map, the enemy will chance their attacking lanes in order to try and get him/her!  So be careful when you liberate the hidden towns of Albaminch, & especially Moyare.

Step 2:  Liberating these hidden towns in the northeast will reveal that Fenril did descend to the mortal realm some time after the Ogre Battle. She presented humans with the Holy Sword “BRUNHILD” (Brunhild), just in case such worldly turmoils threatened the world again. Looks like she knew better, huh!

Step 3:  The expanse between the first and second level of towns is rather large, and things will get hot & heavy nearby the second mountain range by the boss castle of Auglanna.  Liberating & holding the towns of Mogand & Rugannah is the key to beating this stage. Once these towns are comfortably under your control, you’ve got the stage won.  You still have to watch out for enemy flying units that could escape out of your wall of units to the east in search of your Opinion Leader.  While finishing off the last few units, take the time to pick a candidate unit to fight the boss. It should only take you about 2 seconds to win, because this one is a joke compared to last stage! The characters involved in the battle with the boss do not matter, thankfully.

Fight It Out!!

 

Boss Time!

 

 

Fenril of Ice

Fenril

Ally?

Dragoon

HP

176

LV

17

STR

137

CHA

62

AGI

139

ALI

75

INT

140

LUK

64

 

 

Fenril of Ice
LV:
17
Dragoon

 

 

Iron Golem
LV:
13
Iron Golem

 

 

4 Direct & 1 Targeted

The reason why this boss fight is laughably easy is because there is only an Iron Golem to help Fenril out, and those suck! One or two attacks should take it out, leaving only Fenril to take all of the damage that you can dish out! She is still not the easiest thing you have ever faced, so you may want to use buffing Tarot Cards that help your own party instead of damage ones. Cards like “Star,” “Emperor,” and maybe even “Strength” would be very beneficial. You should win the first time no problem!

Just like in Muspelm, you’ll get a dialogue with Fenril after she’s come to his senses. The message will different, depending on the consistency of your Opinion Leader.  If you have a high to almost full Reputation Meter,  your Opinion Leader has at least a 70 in Alignment, and the “HEROSTAR” (Star of Heroes) item, you will get the good dialogue, and she will ask to join your rebellion! Oh, and don’t forget that you have to have free space in your army (100 is the max) for her and her escort!! Otherwise, she won’t join you no matter how good you are!  If you are not up to her high standards of leadership, you will get the bad generic dialogue, in which she will chastise you and sit in her little castle of Organa the rest of the game.  And what’s worse, you don’t even get a token weapon from her either! Sucks, don’t it?

Fenril of Ice, back to her senses

Ally!

 

Available Items

There are not as many items to find here as the other sky island, but still a few notables.  Like that crazy “CAKE” (Ginger Cake)!  Even though it seems like it’s worthless, it’s actually very important!

SNES Name:

BOX

Selling Price:

21,000 Goth

PSX / Full Name:

Box of Salvation

Buying Price:

- -

Description:

“A box that could not be opened. Holy light resides inside.”

SNES Name:

CAKE

Selling Price:

4,200 Goth

PSX / Full Name:

Ginger Cake

Buying Price:

- -

Description:

“Cake from the priest.”

 

Aftermath

There’s a few sell items to find here, but not much else.  Just make sure you snag the Chaos Gate and the “CAKE” (Ginger Cake) before you go!

1) Visit the town of Ohiba, which is the shop town.  Here you will be given the “BOX” (Box of Salvation), which nothing important plot wise. Sell it for a nice amount of Goth.

2) If you still have the “MOONROSE” (Moon Rose), go and visit the town of Mogand.  You will get three different monetary offers for it.  The choices are 50,000, 80,000, & 100,000 Goth. There are no Reputation side-effects for any of these choices, so take that nice fat 6 figure sum and go with it!  I believe that that this is the best offering in the game that you will get for the “MOONROSE” (Moon Rose), so hope that you still have it!

A Roshian Monk

3) For some oddity, with “TABLET” (Tablet of Yaru), visit R.T. #2, which is nearby Ohiba.  The monk here says that she has the “PEAL” (Pearl), for you, only to find she doesn't know where it is! So, as consolation, she will give you a freshly baked ginger “CAKE” (Ginger Cake) instead! For the continuation of this puzzle, go to Diaspola.

Messenger of the Gods

4) If you did not already find it, there is a Chaos Gate to Muspelm on this stage.  It is NW of Baldella, on right on the other side of the cliff ledge near the edge of the sky island.  It’s pretty close tot he town.  This particular Chaos Gate may not really be all that important, as you’ve already been there, but you may as well find it all the same!  Of course, you must have the unit searching for the Chaos Gate equipped with the “BRUNHILD” (Brunhild) in order to even find it!

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