Gamma: Antanjyl

Gamma: Antanjyl (3x3)

Size:

3x3 (Medium)

Overall Terrain:

All kinds!

Daylight Hours:

Short

Stage Music:

Wall of Defense

Overall Difficulty:

3

Stage Boss:

Galf

City & Roshian Temple Information

Cities (3)

Hidden Cities (8)

Roshian Temples (4)

Buried Treasure (4)

Mubandak

Bossan

RT #1 (H): SW of Bossan;

1)

SW of Mubandak;

Rebel Base

N of Mubandak & SE of

in the clearing between

near the bottom of the

Antangeel

Yaunde; above the

mountains in the grassy

map before the first river

Boss Castle

mountain in the snow

region before the snow

2)

SE of Antangeel; in

Inohngo (Shop)

Gibbot / Gabbon

RT #2 (H): S of Muahna;

the middle of the forest

W of Mubandak; on the

Slightly NW of Inohngo &

in the clearing between

area where there aren’t

island in the middle of

W of Oshong; N of the big

the three mountains

as many trees

the map; the only town

“V” shaped mountain in

RT #3 (H): S of Gibbot; in

 

that is not hidden!

the snow

the clearing in the snow

 

 

Kinshasha / Kinshash

just before the grass starts

 

 

N of Antangeel; on the

RT #4 (H): S of Popan

 

 

snow covered island that

Court; in the tiny clearing

 

 

is sticking out from the

between the mountains in

 

 

 

edge of the map in the

the grassy region

 

 

 

NW corner of the map

 

 

 

Muahna

 

 

 

N of Inohngo; on the

 

 

 

island NW of Oshong

 

 

 

 

Oshong / Oshogubo

 

 

 

 

N of Inohngo; in the open

 

 

 

 

clearing in the snow

 

 

 

 

slightly SE of Gibbot

 

 

 

 

Popan Court / Popanko

 

 

 

 

N of Antangeel & SE of

 

 

 

 

Kinshasha; above the

 

 

 

 

mountain in the snow

 

 

 

 

Powant Noal / Poaton

 

 

 

 

Slightly NW of Mubandak

 

 

 

 

& slightly SW of Yaunde;

 

 

 

 

N of the mountain

 

 

 

 

Yaunde

 

 

 

 

N of Bossan; on the island

 

 

 

 

Stage Shop Wares

Inohngo

“HEAL” (Cure Stone)

700 Goth

“ALL HEAL” (Cure Ankh)

2,000 Goth

“REVIVE” (Ethereal Flute)

2,000 Goth

“JOKER” (Joker Tarot)

2,000 Goth

“CRYSTAL” (Crystal Ball)

36,000 Goth

What a perfect stage for the “CRYSTAL” (Crystal Ball) item to be available on!  This wonderful item allows you to find the location of a hidden town or temple on the map! You still have to liberate it, though.  You will definitely want to pick a few of these up, because this is the only town in the entire game that has them for sale! But then again, if you are sitting there reading this, it probably means that you’ve read all of the previous stage walkthroughs, and will probably be reading the following stages.  Which means that this item is worthless to you!!  Ah well...  One or two of these little gems can’t hurt in a pinch.

M.O.B.Q. Tip!

There is a sneaky trick that you can pull with this item, and it works even better on the PSX version or with a state save while playing the ROM. It’s simple. You use a “CRYSTAL” (Crystal Ball) to find the location of a town, and now that you know where it is, reload you game!  Talk about sick abuse!

 

Neutral Encounters

Tiger Man (Night)Lycanthrope (Day)
LV:
16
Tiger Man

Vampyre (Night)Coffin (Day)
LV:
16
Vampyre

Werewolf (Night)Lycanthrope (Day)
LV:
16
Werewolf

Forest?

Forest?

Mountain?

Wow!!  What a selection of characters! All of three of these character classes can make an excellent addition to any unit that wants to kick some serious booty!  Yes, even the Tiger Man!  Talk about evil!  If you’ve never been able to get any of these classes because you never found any of the necessary items, here’s you chance!! I’m not quite sure where these guys are at exactly, but you will probably come across them while moving east to west.  This is probably the coolest haul of classes on any stage as far as pure recruiting goes.

 

Enemy Units
Different Types of Units:

7

Total Enemy Unit Deployed:

23

Enemy Level Threshold:

15 - 20

Unit# GA-1

Think this game is easy? Think that the enemy units pose no challenge to you? You want a challenge, do ya? Well, here it is!  The units on this stage are probably the toughest in the whole game.  The units are littered with uber classes like Vampyres, Werewolves, Tiger Men, and if that weren’t enough, you’ll face all powerful Sylphs and even Liches!! You will need to be at your best on this stage. No foolin’ around this time!  The only bonus that there is to fighting against all of these evil classes is that a timely “SUNSHINE” (Ray of Sunshine) will render them either marginally effective or totally useless! A closed coffin hardly inflicts fear, now does it? There are no easy units here (especially look out for Unit # GA-6), so any way that you can tip the scales in your favor, go for it! Cheesy tactics included! In addition, this is the stage that you have been waiting for to unleash any and all “CHARMS” (Persuasion Spells) that you have been hanging on to. Free Vampyres, Werewolves, Mages, & Sylphs?! I thought that you might be interested!!

 

Beat The Stage!

Prologue:  The despicable monster simply known as Galf has been imprisoned in this region ever since he lost the first “Ogre Battle” to the 3 Sky Knights.  However, his power has slowly been increasing, and he has secretly entered a pact with Rashidi.  No one is quite sure what the dirty deal is, but the seal that holds Galf here is weakening by the day...

Depending on how you’ve faired in your quest so far, you’ve got one of two options on how to tackle this stage and its boss (you can’t do both really):

Plan A: Do the right thing, and send this evil cretin down “where the goblins go,” if you know what I mean!  Wipe this creature off the Zenobian continent to save all of humanity from another war against demons & devils & boogie men and other such nasties.

Plan B: Beat Rashidi at his own game, and make a contract with Galf yourself!!  You’ve got to be pretty evil yourself to unleash such evil upon the world once again, so I’ll leave that up to you...

As for the stage itself, it doesn’t seem to be so tough. Only one town to liberate, a somewhat small map... Piece of cake, right?  Wrong!  As stated above, the units on this stage are the toughest in the entire game. And, to make it even more annoying, there are tons of hidden towns and Roshian Temples hidden across the mountain range to the north.  I guess they don’t want to be discovered by Galf either, so they decided to hide themselves from everyone! And, the daylight hours in this region are very short, so be careful...

Deployment Time!
So, with that being said, you will need to have two main objectives. Send your super fighting units to the west towards Inohngo along with one city liberator, and send the rest of your city liberating units to the north to the mountains.  Then, after uncovering the towns directly north of your main base of Mubandak, slowly press west to find the other hidden towns and temples.  The more High Sky city liberators you’ve got, such as Canopus, the better!  The main stream of enemy units moves straight east towards your main base, so your liberators up north will be pretty safe. Your Opinion Leader can join in on the liberation fun if you want, just as long as he/she stays as far away from the action as possible!

Step 1:  You will more than likely meet some enemy units before you reach Inohngo, so be prepared to batter them back until you’ve got the town secured.  It has probably already turned to night at this point, so whip out a “SUNSHINE” (Ray of Sunshine) , if it is to your advantage.  The only problem in doing this will be that it will make the tribute happen much faster than ordinary, and you could lose a ton of Goth by having to prematurely pay for your deployed units before you’ve even liberated one lousy town!  So, it’s up to you. On the other hand, you will only be fighting Coffins & Fighters instead of Vampyres & Werewolves/Tiger Men!  As for your northern front, after you’ve liberated the town of Bossan, you can cheat crossing the mountains by using some “BOOTS” (7 League Boots), and bring everyone else up and over them.  And, if you use any Snow terrain units as liberators, they will move pretty quickly across the uppermost section of this map, since it is all snow. They should be able to liberate towns quickly as they march west.

Step 2:  As you uncover more and more towns & temples, you will also uncover more and more of the picture. You’ll find out some vital information about how Galf is linked into all of this epic fighting. During the fabled “Ogre Battle,” Galf was defeated by the 3 Sky Knights.  Now, after a long time, he is trying to regain his strength and escape from this realm that he was sealed in. Currently, he is too weak to escape.  However, an outside power source could give him the energy boost that he needs to rise again.  That is why he has been trying to make nice with Rashidi; to get his filthy claws on the Black Diamond, which Rashidi tricked poor Mizal into giving him.  You must defeat Galf here and now before he can succeed. In the meantime, you should have the shop town of Inohngo well defended, and start to make your push across the water towards the boss castle of Antangeel.

Step 3:  You want to be careful that your liberating units don’t advance west faster than you fighting units, once you get past Inohngo, or else the enemy will start to drift north to meet them.  This is noticeable around the region nearby R.T. #3 especially. After a while, though, you’ll get the area around Antangeel pretty well surrounded from the east, and the enemy will head north when you liberate R.T. #4, so be prepared for that too. As for the boss fight itself is concerned, there is really no character necessary for any boss battle dialogue.  For shitz & giggles, use one or more of the 3 Sky Knights in this battle. It will be a ‘rematch’ of sorts from a battle long ago.  Regardless of your unit’s leader, it is imperative that whatever unit you use to fight Galf has some way of dealing with Undead characters, cause the boss unit is filled with Phantoms.  Members of the Cleric family are fine, but a Princess is the ideal choice. It is also a very very good idea to fight him when it is day.  He’ll do much less damage. So, when the sun rises...

Fight It Out!!

 

Boss Time!

Phantom
LV:
17
Phantom

 

Galf, imprisoned devil

Galf

Ally?

Devil

HP

206

LV

18

STR

164

CHA

72

AGI

153

ALI

15

INT

177

LUK

53

 

Phantom
LV:
16
Phantom

Galf, bad to the bone!
LV:
18
Devil

 

 

Phantom
LV:
16
Phantom

Phantom
LV:
17
Phantom

 

4 Direct, 6 Targeted, & 1 Hit-All

You wanna talk about an easy assin’ boss fight!  You’re looking at the easiest one since the Castle of Warren!! Well.... Maybe not that much of a joke, but it’s a real easy boss fight for this late in the game!  The reason why this is a stroker is because all you need to do is unleash a “Judgment” or “Sun” Tarot Card, and the battle is instantly reduced to only Galf.  A “Fool” card will accomplish the same thing, but this is a great easy way to get your Opinion Leader an easy Charisma & Alignment boost, if it’s needed.  I mean, sure, a Devil is nothing to scoff at. That Meteor attack is a ball-buster, but you should be able to to withstand one dropping down on your unsuspecting unit. Any type of White weapons that you could equip will make things go extra quickly. If necessary, use a “Star” or “Emperor” Tarot Card to help finish him off. Or will you....

Have you been a naughty no good hoodlum during your quest? Have you secretly been eliminating the empire so that you can rule this region yourself?? If you have been, ahem, not so kind during your journey, here is your big ‘reward’ or ‘bonus’ that those goody-goody quests won’t give you! You can get this despicable creature to join your rebellion! However, certain things must be met first.

Galf, imprisoned no linger!!!!

Ally!
in a sense...

I. Your Reputation Meter has to be absolutely empty, or close to it.  No glimmer of support from the people...

II.  Your Opinion Leader has to have done “a bad bad thing” over and over again! In other words, he should have as close to 0 Alignment as possible.  You can have as high as 30, and there is no Charisma requirement. In short, not the type of guy you would want to meet in a dark alley...

III. This is the most important part. You must not only have the “BRUNHILD” (Brunhild) in your possession, (which you should in order to even get to this stage!) but also have it unequipped and sitting in your inventory. This part is important, because Galf needs this item to break free from his imprisonment.  He will ask for it in an dialogue box after you defeat him, and agree to hand it over if you want him to join.

VI.  Oh, and don’t forget that you have to have free space in your army (100 is the max) for him and his four Phantoms!! Otherwise, the dialogue box you get will be the one that comes up when you are too goody-goody.

If all of this happens, Galf should join your party! Of course, there’s the whole thing about eternal damnation for your Opinion Leader, but I suppose it can't really be helped! Can it?? For an interesting twist on things, take a gander at my ‘all 18 characters’ section, and see for yourself. You can actually get a pretty good ending if you play your Tarot Cards right! This is something for you experts out there to try, if you dare...

 

Available Items

Who wants class promotion items! There are tons to be had on this stage!  Well... You’ll only get them if you managed to get the big & nasty Galf to join your party, but there are still some items to come back for if you were nice & good instead.

SNES Name:

BLOOD

Selling Price:

31,000 Goth

PSX / Full Name:

Blood Spell

Buying Price:

- -

Description:

“Unholy blood. Use it on a Knight and...”

SNES Name:

CHEST

Selling Price:

89,000 Goth

PSX / Full Name:

Solomon’s Chest

Buying Price:

- -

Description:

“Solomon’s legendary treasure box. Able to control demons.”

SNES Name:

FOULTOME

Selling Price:

98,000 Goth

PSX / Full Name:

Necronomicon

Buying Price:

- -

Description:

 

SNES Name:

STAFF

Selling Price:

8,400 Goth

PSX / Full Name:

Undead Staff

Buying Price:

- -

Description:

“Staff of the undead.  Use it on a Mage and...”

SNES Name:

UNDEAD

Selling Price:

15,000 Goth

PSX / Full Name:

Undead Ring

Buying Price:

- -

Description:

“Ring of the undead. Use it on a sorcerer and...”

 

Aftermath

The only thing to do after beating this stage is run around like a butt-monkey collecting items! Yay!

1) Visit the hidden town of Yaunde, which is on an island in the NE corner area of the map. If you have a high Reputation, you will be given the “CHEST” (Solomon’s Chest), which is nothing important plot wise.  Sell it for a huge amount of Goth!

2) Visit the hidden town of Gibbot, which is right above R.T. #3 and west of Oshong.  If you have a low Reputation, but do not have Galf in your party, you’ll find the “FOULTOME” (Necronomicon).  Sell this item for a large amount of Goth.

3) Here is the Monty Haul!! If you did manage to get Galf to join your unholy cause, take a trip over to the hidden town of Powant Noal, which NW of Bossan right above the mountain.  Not only will you receive a “BLOOD” (Blood Spell), but you’ll also get a “STAFF” (Undead Staff) and an “UNDEAD” (Undead Ring)!!!  Not once, not twice, but thrice!  I guess being evil does have its benefits, eh?

4) For a bit of spice, stop over at the hidden town Oshong, which is SW of Muahna.  Here the people will tell you the ‘magic password’ of MUSIC/ON.  In case you haven’t figured it out, this is telling you the sound test for Ogre Battle!  All you have to do is use this as your name when you create a new quest, and you’re off and running!  Amusing if nothing else.

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